I graduated from the Kansas City Art Institute in 2013 with a BFA in graphic design. Just when they thought they finally got rid of me, I started working there as a teacher’s assistant and and I’m now an adjunct professor. I’m also the cofounder and creative director of Cogneedo, an interactive design firm that specializes in user experience research, web design, and web apps for “super-niche” communities.
Previously, I worked my way up the ladder in the graphic design department at MyARTS from 2006 to 2012, where I worked as a designer and assistant mentor for high school students interested in graphic design.
I belong to multiple organizations, including the Freelancers’ Union, AIGA, and the National Association of Professional Women.
I’m passionate and curious. I stay up too late and I wake up too early so I can spend time experimenting, learning, and contemplating design. I put my whole self into my work. Blood, sweat, and tears.
Design is how I solve everyday problems and satisfy my need to make things that help people. I love researching and learning about the people I design for. Getting to the root of an issue is one of my favorite parts of solving and designing for it.
My interests lie in the space between concept and execution, and where reality is pushed to its limits. User experience design with emerging technologies is where this all happens. And I’m incredibly excited about the future.
I’ve won local, national, and international awards and contests for a variety of work, including app design, experiential design, and printed work. I play well with others too! A handful of these awards are shared with friends and colleagues.
Tamagotchis have a unique charm and personality that brighten everyday life. Their chirpy beeps and dancing pixelated characters give a little bit of happiness and a break from reality when you need it the most. The amount of attention given to your Tamagotchi determines the type of character it turns into when it grows up. Read More
As evidenced by my unusually fruitful number of find & share posts this semester, it’s pretty clear that the world is looking for technological solutions to Deaf/hearing language barriers. Here’s one last one that I found the other day: The unique thing about the Beethoven phone is that it also has functionality for blind users! Read More
We’ve started to narrow down and deepen our concept, with our Tamagotchi monument representing more than just play, but specifically the marked beginning of interactive, passive, but intensely involved play. An article we found is much more eloquent about this idea than we are: […] Some of the key elements of Tamagotchi anticipated many of Read More
I’ve spent some time adding detail and depth to my video. I’ve given the personas/scenarios visibly different environments (no more bland white background!) and different colored iPhones too. I’ve also got some views of the app/phone and watch peripheral from an angle that I didn’t use before, so that adds some visual interest to the Read More
Lots of great technological innovations were born in the 90s. The Pentium processor, the world wide web, and virtual pets. As everyone knows by now, I’m an avid Tamagotchi collector. I have been since they were first released in the US in 1997. I now own over 50 pets (although I only ever raise one Read More
This week was all about animating my scenarios to show exactly what Relay does and how it works. It was a relief to finally be able to demonstrate how these things were moving around in my head! There’s a lot of sliding elements and a few rotations to show how the whole thing works. It’ll Read More
As good designers, we tend to unconsciously incorporate Dieter Rams’ Ten Principles of Design into our work. It’s common sense to us. Although the list is applied to design, it can be connected with so much more—such as us. Not us as designers, but us as people—contributors to society. Looking into human behavior, it’s quite Read More
Responding to the feedback from Monday, I spent some time exploring the colors and typefaces, with the intent to make everything feel more utilitarian and to give the whole thing more of a balance between masculine and feminine qualities. (The logotype was pretty darn feminine on its own, so I had to do something to Read More
With my branding/naming adventure, I decided to replace my Sign•ify idea with the name Relay, simply because it makes more sense. As Jessi mentioned awhile ago (she was a HUGE help in naming my app), Sign•ify sounds like I’m making an app that converts speech into sign language, and not the other way around. So Read More